Books remain ideal learning tool for technology
By Monica Hesse
Que Publishing held an online party in Second Life recently to fete the release of "Second Life: A Guide to Your Virtual World" -- 416 pages on navigating that user-generated community in which residents buy virtual property, go to virtual work, deal with virtual family members and do all of the other things that, in real life, make us grind our teeth.
Brian White's guide joined "Second Life: The Official Guide" and half a dozen other instructionals explaining how to maximize your "in-world" experience. By year's end, nearly 20 will be on the market, including the tender buddy flick of the SL community: "Alter Ego: Avatars and Their Creators."
Note: These are all books.
We are all flying thumbs and keystrokes and voice activation and touch-pad shortcuts. We are swimming in technologies and applications, but when it comes to understanding how to really use these shiny new inventions, we rely on a stubborn piece of dead tree, a centuries-old technology.